These are the main pointers we got:
- Focus on the fun aspect rather than time not wasted
- While the game is engaging the pedestrians, they remain with their eyes down- less interaction among them besides playing together
- Location change- a crosswalk might be dangerous, other "waiting spots" are an option. Bus stations resemble the current feel and provide a longer game period, other public spots might work as well (avenues, squares, parks, playgrounds)
- User profiles- keeping individual scores, keeping each traffic light score, etc
- Simplicity is one of our advantages
- Moving the game to other locations (crosswalks/buss stations/etc) after a few weeks-might be boring for people that pass there every day
- The psychological theories are correct but the motivation is a bit vague
- Cognitive and physical advantages are significant for youngsters and the elderly
- We should find our stronger features and focus on them- the game might be less attractive to a greater audience for the experience's sake
Two features we dropped along the way that were suggested:
- Playing in turns between the sides- each side adds one to the pattern he got from the other side
- Remaining time display
This weekend we will perform some users tests regarding the pointers we got. The main issue for us right now is the location- we will try to place the game in a few locations that are not necessarily crosswalks.
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