Yael
and Doron met with Guy and Noa and discussed the goals and deadlines for this
semester until the final presentation in mid-May.
Issue 1: Electricity-
Deadline: 3.3
(Decision and proposals to Noa/Guy)
Dudi
and Yael
a)
Finding an electricity specialist
b)
Defining and Purchasing Hardware
c)
Powering the fans?
Issue
2: the game interaction- Deadline- 17.3
Tamar,
Alex and Doron
3
Options of Interactions:
- Single player-
only build one prototype, one side plays by himself (however multiple
players can be on the same side
- Multiple player as originally
planned- two
prototypes, functioning autonomically and separately as a contest develops
between both sides of who manages to complete more patterns
- Active and passive side of players (guy's
suggestion): one side gets a tablet from which he can provide patterns for
the other side. The other side has a simon interface as planned, but needs
to repeat the patterns provided by the side with the tablet.
- Divide the 4 colored buttons
between both sides of the street. Both sides receive the same
patterns, but each side is responsible only for the buttons on his side
(e.g. one side of the street has the red and blue buttons and the other
side green and yellow). On each side of the street we have speakers, so
that they hear the full pattern and hear the pattern completions by the
other side. The disadvantage of this that it will only work with multiple
players.
Pointers
after we choose the interaction:
- What are the rules of the
game? How do we begin- how do we deal with users unfamiliar with simon?
how do we convey the rules/points/harversting meter?
An explanation
of the rules is required if we choose interaction c and maybe b.
How do we address a single player
scenario
How do we
address multiple player on same side scenario
How do we
address multiple player on both sides scenario
Do we create a gaming
"world" for street simon (e.g. contests of who gets most points,
who harvests most energies)
Suggestion:
consult with gamification expert to discuss game rules.
Issue
3: Building the prototype- Deadline: 7.4
Dudi
and Yael
How do we physically build
the prototype
The physical, life-size,
plastic/fiberglass surface?
Buttons, sound and colored
lights
Information screens (for
electricity, points, timer)
Dudi
and Yael need to meet with Guy about this, Guy suggests:
Perspex
plate, with a sticker so it won't be transparent. Underneath colored LEDs. Or
the plastic will be colored and the LEDs will be white.
The
Perspex will be on a hinge with a spring, that will be connected to the button of
the Simon, so when you press down it will activate the button.
Issue
4: The movie- Deadline: 28.4
Tamar,
Alex, Doron
- storyboard that properly
conveys interaction 17.3
storyboard animatic 7.4
Issue
5: The User Study
Tamar,
Alex, Doron
- study 1- paper prototype- how
do we do this? - 17.3
study 2- working prototype- 28.4
Issue
6: Presentation (Mid May)
Booth-
one or two Simons
Issue
7: Traffic lights timing
Do
we address this? Meet with the Tel Aviv municipality? Or for the prototype
since we can have this timed should we not deal with it?
This
evening we have a hangout with Noa to address a few of these issues.
Tic
toc.